Tuesday 9 November 2010

Visual + Structural Elements

As the integration of game play and cinematic cut scenes play a huge role within my plot synopsis, I have detailed a reference here of how each are different to each other, and why they are useful devices within the structure of the game.

GAMEPLAY.


The game play is the majority of the game where the avatar is fully controllable. A HUD (Heads-Up Display) or UI (User Interface) is present at all times and gives vital information to the player about what to do. For example, most games with display the health of their player, ammunition and often the current objective.

CUT SCENE.


Cut scenes are visually recognisable as being far more graphically enhanced and from a camera angle outside of the characters perspective. The audience is now watching their player instead of controlling them meaning that they can now concentrate on the story progression and character development in the situation, instead of fending for themselves and concentrating on the game. It highlights specific elements that you otherwise might miss if you had control of the players’ actions.

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