Monday, 20 September 2010

Research: Dead Space 2 trailer



STRENGTHS:
* Quick flashes and cuts to retain ominous + harrowing, eyes can't focus on a particular subject to make sense of it
* Incredible use of sound effects and over dubs
* Gives clues away to plot and narrative for a game to appeal to old fans
* PEGI logo, Dead Space logo, though no release data or website for further info

LIMITATIONS:
* VERY fancy editing style and animation, something which would be impossible for to learn and reproduce without years of practising and learning
* Setting + conflict is something I could never replicate (space + mutants)
* A story line I could not reproduce or gain inspiration from because of my distinct lack in game mechanics and development

GENRE:
The genre of this game is strongly a survival horror, with elements of third-person shooting and adventure. Its primary audience is that of people who tend to play fantasy/horror games as the setting is placed on a space ship and you are surrounded my mutants. The game is a certificate '18+' because of its strong gory content and horrific use of violence and terror. Though my trailer could never achieve the full effect of 'terrifying', perhaps a horror game would be best to attempt as this means I can make the trailer dark and mystic, by using strange lighting and harrowing background scores.

AUDIENCE:
For big fans of 'Shoot 'Em Ups' and in particular intensely horror games, Dead Space 2 has an audience very tailored to its brand. It isn't suitable for children or those with a tendency to get very frightened over visuals of a petrifying nature, but this is intended by its '18+' certificate. Described as a 'nail-biting experience' and 'disturbingly gruesome', the game was well received by all major critics and commercials, selling 1 million copies since its release in 2008. As much as making a huge blockbuster title is a great idea in my head, the challenging idea would actually to be to create a game for a very niche audience such as this.

NARRATIVE:
The narrative is deeply set in a completely fictional environment in outer space, where the protagonist is an engineer set to fix communications on another ship. However when he gets there he finds that an infection has spread causing the dead to rise in the most grotesque and aggressive form. Isaac Clarke must go through the ship fixing the problems as well as discovering what happened, whilst fending off the mutants whose only way of life is the attack in order to spread the disease. The plot is completely morbid and explains why eventually the protagonist suffers from PTSD, but does have an audience. Horror fans have dubbed this game as one of the most terrifying but incredible games of its time, and though the graphics and lighting is dark and ominous, it reflects the narrative perfectly and from every angle the game is a success.

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